Hybrid Build & Release Engineer for Games (Unreal/Unity), Wakefield
Hybrid Build & Release Engineer for Games (Unreal/Unity), Wakefield
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Wakefield, United Kingdom
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Posted: less than a week ago
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Description
Hybrid working - Wakefield 2/3 days per week
Role- Facilitating a comprehensive handover and knowledge transfer during the initial overlap period to ensure a seamless transition.
- Supporting the strategic shift from a centralised build model to a developer-led self-service model.
- Providing day-to-day build support for a variety of internal projects and external development partners.
- Collaborating with the production team to manage project access and permissions.
- Supporting 20+ concurrent projects, spanning a diverse mix of active titles and back-catalogue games.
- Managing back-catalogue requests, including titles transitioning to new platforms (e.g., console to mobile) and requiring new branch setup.
- Improving documentation, templates, and build best practices to drive efficiency.
- Reducing single-person dependency to improve the overall resilience of the build function.
- Assisting the business in assessing and shaping the long-term support and resource model.
- Working directly with external development partners to establish and refine build setups and processes.
- Games Industry Background: Essential experience with Unreal Engine (4 & 5) and Unity across PC, Mobile, and Console.
- Technical Stack: Strong proficiency in C#, C++, and MSBuild for build automation.
- CI/CD Infrastructure: Expert-level knowledge of TeamCity (preferred) or Jenkins within cloud-hosted environments.
- Deployment Expertise: Proven track record of handling builds for iOS, Android, and Steam; console platform experience (PlayStation/Xbox/Switch) is a significant advantage.
- Soft Skills: Ability to work autonomously and manage multiple external development partners simultaneously.
Highlights
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Company nameTalent
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Job positionHybrid Build & Release Engineer for Games (Unreal/Unity)
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